Demon offers him three rooms to spend eternity in.
First room is filled with burning people.
Second room has people been skinned alive.
Third room has a big line of naked people on all fours, with their right hands thumb inside the next persons ass and sucking on their left thumb.
He says ok I’ll stay here.
So he undresses and gets in line and sticks one thumb in the next guys ass and starts sucking on his other thumb.
Half an hour later, a buzzer sounds and a demons helper enters the room screaming:
All right everyone, switch fingers!
Joke Poo: The Corporate Retreat
A junior employee dies and finds himself at the pearly gates of Corporate Paradise. St. Peter, in a tailored suit, offers him three “teams” to join for eternity.
“First team,” St. Peter says, “is constantly in crisis meetings, fire-fighting emergencies.”
“Second team is stuck in endless feedback loops, with constant performance reviews.”
“The third team,” he says with a smile, “has everyone sitting at a large conference table, brainstorming, with their right hand on the keyboard, typing furiously, and their left hand scrolling through social media on their phones.”
The junior employee gulps. “Okay, I’ll take the brainstorming team. Sounds…productive.”
So he sits down, positions his hands accordingly, and starts typing meaningless jargon while scrolling through TikTok.
Half an hour later, a harried middle manager bursts into the room.
“Alright, people! Time for a quick stand-up! Rotate tasks!”
Alright, let’s dissect this hellish joke!
Joke Breakdown:
- Setup: A man arrives in hell and gets to choose his eternal torment.
- Punchline: The final torment is absurd and seemingly less painful, but the sudden “switch fingers” instruction turns it into a deeply unsettling and truly eternal punishment. The humor relies on the audience’s expectation of a fixed torture and the shocking, arbitrary change.
- Key Elements:
- Hell: A classic, pre-existing concept of eternal punishment.
- Choice: The illusion of agency in a place where agency shouldn’t exist.
- Absurdity: The specific form of torture is both bizarre and slightly funny, almost like a warped childhood game.
- Sudden Twist: The “switch fingers” command shatters the illusion of stability and escalates the horror.
Comedic Enrichment:
Let’s leverage some fun facts and twist them to create a new piece of dark humor:
New Joke Idea: The Evolution of Hell’s Employee Training
A demon is leading a new hire orientation in Hell.
“Alright, new recruit! Welcome to the suffering factory! Our employee retention rate is, shall we say, eternally stable. Now, back in the old days, we just had fire and brimstone. Really boring stuff. Then we moved into more specialized torture: the Sisyphus boulder, the Tantalus grape, etc. Very bespoke, very artisanal! But scaling it? A nightmare!”
“So now, we’re focusing on efficient, scalable suffering solutions! Take Room 42B. It looks chaotic, right? Naked people in a line, thumb insertion, the works… The key is the randomization. Studies show that predictable suffering reduces psychological impact by up to 17% after the first millennium. Hence, the buzzer. Switch fingers! Switch ears! Switch sides! We keep ’em guessing! Keeps the psychological impact nice and high. We’ve even got a new AI prototype that can automatically randomize all kinds of tortures based on individual psychological profiles”
“But here’s where you come in. We need you to make sure they are doing it properly. A little halfhearted, a little sloppiness and you lose all of that carefully engineered despair!”
Why this works:
- Builds on Original: It takes the core idea of the original joke’s final room and expands on it.
- Dark Humor: It finds humor in the clinical, corporate approach to eternal damnation.
- Fun Fact Injection: The detail about predictable suffering reducing psychological impact is a (highly exaggerated) reference to psychological studies on habituation. It lends a layer of absurdity.
- Adds Absurdity: The contrast of corporate speak and the utterly insane scenario intensifies the humorous aspect.
Bonus: A “Did You Know?” Factoid with a Twist:
Did you know? In some ancient cultures, thumbs were considered symbols of power and aggression. Maybe that’s why the “thumb game” in hell is so ironically pathetic and demoralizing. It’s turning a symbol of strength into one of eternal, humiliating servitude.

